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3Deep (2nd Edition)

3Deep (2nd Edition)


"I love the way spell casting works" Ignacio M. The Ultimate World Builders Game 3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the...   [click here for more]
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3Deep Role Playing Game How To:

3Deep Role Playing Game How To:


An introduction on how to run and play a role playing game. Examples of actual game sessions for both fantasy and modern genres. 3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset. This book will support anyone new to role playing games and 3Deep in particular to get started. Why...   [click here for more]
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Alchemical Zombies, Theatre Of The Mind Encounters

Alchemical Zombies, Theatre Of The Mind Encounters


There are zombies in the sewers, choking the alleys between the slums and spilling into the streets. The priests stand before then and… nothing happens. The zombies march on killing all who fall before them. Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily...   [click here for more]
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An Explosive Situation. Theatre Of The Mind Encounters

An Explosive Situation. Theatre Of The Mind Encounters


Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign. These encounters are system neutral so no game stats, spells are explicitly mentioned and if a character’s profession is mentioned...   [click here for more]
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Cut Up Solo [BUNDLE]

Cut Up Solo [BUNDLE]


This special bundle product contains the following titles. Cut Up Solo - A Thin Ghost and Others Regular price: $3.99 Bundle price: $2.99 Format: PDF Cut Up Solo A Thin Ghost and Others by M R James Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with...   [click here for more]
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Evil Healers. Theatre Of The Mind Encounters

Evil Healers. Theatre Of The Mind Encounters


Theatre Of The Mind Encounters are short adventures, situations or encounters described almost purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign. These encounters are system neutral so no game stats, spells are explicitly mentioned and if a character’s profession is...   [click here for more]
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Fire!, Theatre Of The Mind Encounters

Fire!, Theatre Of The Mind Encounters


Atlan used to be an engineer but now Atlan is High Priest of the Sun Worshipers and has built the ultimate holy weapon, on a roof top in the centre of town! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval...   [click here for more]
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Genesis, Theatre Of The Mind Encounters

Genesis, Theatre Of The Mind Encounters


There is a monster lurking in the back streets at night. At first no one noticed if a vagrant went missing but when one of the guard disappeared they had to take notice. Since then it is obvious that the guard cannot deal with this threat and the body count is still growing! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description...   [click here for more]
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Grave Error

Grave Error


A Grave Error This is a 'One Page' (both sides) adventure was inspired by Knave and Maze Rats by Questing Beast Games. This is a low-level adventure, but do not be fooled by that. It is certainly no push over! In this adventure, the heroes need to find and investigate a lost shrine, recently rediscovered by a local fisherman. What lies in this mud-filled,...   [click here for more]
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Hivers I

Hivers I


Hivers I is the first of a series of White Star Compatible adventures. In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter. This adventure is intended for starting characters or as the start to...   [click here for more]
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Hivers I Open D6

Hivers I Open D6


Hivers I is an OpenD6 Compatible adventure and the first of a series of linked adventures. In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter. This adventure is intended for starting characters...   [click here for more]
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Hivers II - OpenD6 Compatible

Hivers II - OpenD6 Compatible


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy...   [click here for more]
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Hivers II - SWN Compatible

Hivers II - SWN Compatible


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy...   [click here for more]
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Hivers II - WS Compatible

Hivers II - WS Compatible


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy...   [click here for more]
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Hivers III - SWN Compatible

Hivers III - SWN Compatible


Hivers III If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food...   [click here for more]
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Hivers III D6

Hivers III D6


Hivers III If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food...   [click here for more]
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Hivers III WS Compatible

Hivers III WS Compatible


Hivers III If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food...   [click here for more]
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Hivers IV - SWN Compatible

Hivers IV - SWN Compatible


Hivers IV concludes the Hivers series of adventures. It offers an opportunity to put an end to the Hivers threat, although there are always ways for the GM to bring them back! This episode is a difficult and combat-heavy adventure. ...   [click here for more]
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Hivers IV - WS Compatible

Hivers IV - WS Compatible


Hivers IV is the final installment of the Hivers series and brings the story to a combat-heavy and dangerous conclusion. There are enough loose ends that a GM may continue this story if they wish. White Star compatible monster and NPC stats are included. ...   [click here for more]
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Inferno, Theatre Of The Mind Encounters

Inferno, Theatre Of The Mind Encounters


Fire is spreading through the town and panic is infecting the mob. The gates are shut and the guard too scared to open them. Who is going to save the people? Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval...   [click here for more]
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Last Stand, Theatre Of The Mind Encounters

Last Stand, Theatre Of The Mind Encounters


In this adventure the characters are the only thing that stands between a small community and destruction. If the characters do not win out then tens of innocents will perish and there is no one else who can step in. Last Stand takes the characters through an evolving siege of a remote village and there is nowhere to escape to. Theatre Of The Mind Encounters are short adventures, situations or encounters...   [click here for more]
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Melos, A contribution to Aiorskoru

Melos, A contribution to Aiorskoru


Melos, A contribution to Aioskoru expands upon an area of the fantasy setting Aiorskoru by Ken Wickham. It includes an outline of two settlements, key NPCs, the threats that endanger them and a playable adventure to start characters off using this region of Aiorskoru. All of this material could be easily dropped into almost any fantasy setting that has giants, orcs and merfolk as races. Stats are...   [click here for more]
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Off The Beaten Track, Theatre Of The Mind Encounters

Off The Beaten Track, Theatre Of The Mind Encounters


One of the most common starting points for a new game is placing the characters as guards on a wagon train. This variation is intended to be used with experienced players playing inexperienced characters. The characters will face a situation that is spiralling out of their control and cannot be solved at the point of a sword. Theatre Of The Mind Encounters are short adventures, situations or encounters...   [click here for more]
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Plague, Famine & War 1 - OSRIC Compatible

Plague, Famine & War 1 - OSRIC Compatible


Plague, Famine & War is an introductory adventure that pit the characters against a new, intelligent race of evil insectoid invaders. Can the characters save teh starving city folk? Can they defeat the impending invasion? Note: This is not a hack and slash style adventure. Characters that go in all guns blazing are likely to end up dead! ...   [click here for more]
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Plague, Famine & War II

Plague, Famine & War II


If this adventure follows on from Plague, Famine & War I then you will be familiar with the Hivers and how their plan for invasion from last time. If you have not played Plague, Famine & War I, here is a synopsis. What the average person understands is this: The country where the adventure is set is in the grip of a second year of famine. To alleviate the famine a convoy of merchant ships...   [click here for more]
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Plague, Famine & War II - OSRIC Compatible

Plague, Famine & War II - OSRIC Compatible


If this adventure follows on from Plague, Famine & War I then you will be familiar with the Hivers and how their plan for invasion from last time. If you have not played Plague, Famine & War I, here is a synopsis. What the average person understands is this: The country where the adventure is set is in the grip of a second year of famine. To alleviate the famine a convoy of merchant ships...   [click here for more]
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Plague, Famine & War III OSRIC Compatible

Plague, Famine & War III OSRIC Compatible


This adventure is the third part of a series. Each part can be played individually with a new set of player characters or they can be strung together to form the start of a campaign. In Part I the characters were instrumental in bringing a hostile insectoid race to a port city already in the grip of famine. In Part II the same hostile race had established a foothold in a mountainous region that was...   [click here for more]
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Plague, Famine & War III RMC & RMFRP Compatible

Plague, Famine & War III RMC & RMFRP Compatible


This adventure is the third part of a series. Each part can be played individually with a new set of player characters or they can be strung together to form the start of a campaign. In Part I the characters were instrumental in bringing a hostile insectoid race to a port city already in the grip of famine. In Part II the same hostile race had established a foothold in a mountainous region that was...   [click here for more]
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Plague, Famine & War IV - RMC/RMFRP Compatible

Plague, Famine & War IV - RMC/RMFRP Compatible


Plague, Famine & War IV concludes the PF&W series. It is a combat-heavy final installment that gives the characters an opportunity to end the Hiver threat. There are sufficient loose ends that the GM should be able to continue this adventure if they so wish. ...   [click here for more]
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Raging Bull D6 Edition, Theatre Of The Mind Encounters Season II

Raging Bull D6 Edition, Theatre Of The Mind Encounters Season II


Raging Bull is a ‘set piece’ encounter. By that I mean the entire adventure is set up to bring about a single scene. If you can remember Indiana Jones running away from the rolling boulder or you have ever seen video of the Running of the Bulls near Pamplona, Spain then you will get what this adventure brings. This is Theatre of the Mind Season II. This second collection of adventures...   [click here for more]
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Raging Bull, Theatre Of The Mind Encounters Season II

Raging Bull, Theatre Of The Mind Encounters Season II


Raging Bull is a ‘set piece’ encounter. By that I mean the entire adventure is set up to bring about a single scene. If you can remember Indiana Jones running away from the rolling boulder or you have ever seen video of the Running of the Bulls near Pamplona, Spain then you will get what this adventure brings. This is Theatre of the Mind Season II. This second collection of adventures...   [click here for more]
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Raising Azazel

Raising Azazel


Raising Azazel was written as part of the 2018 NaGaDeMon, that is National Game Design Month. The NaGaDeMon challenge says that a game should be written and played during a single month, November. This game was written between 1st and 27th of November 2018. It has been playtested by a total of 1 person, namely me. As the game was written in a single month there has been virtually no editing or even...   [click here for more]
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Random D10 tables

Random D10 tables


This booklet contains random number tables. In this case D10 rolls. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need to make a few rolls. For whatever...   [click here for more]
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Random D12 tables

Random D12 tables


This booklet contains random number tables. In this case D12 rolls. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need to make a few rolls. For whatever...   [click here for more]
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Random Powered by the Apocalypse Dice tables

Random Powered by the Apocalypse Dice tables


This booklet contains random number tables. In this case 2d6 rolls intended for Apocalypse World Engine, Apocalypse World and Dungeon World games. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a...   [click here for more]
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Rolemaster Fanzine Issue #1 to #12 [BUNDLE]

Rolemaster Fanzine Issue #1 to #12 [BUNDLE]


This special bundle product contains the following titles. Rolemaster Fanzine Issue 0001 Regular price: $0.99 Bundle price: $0.75 Format: Watermarked PDF Welcome to issue 1 of the RoleMaster Blog Monthly or RMB Monthly from now on. What you will find here is a selection of posts from the blog edited and repurposed for reading offline. All the posts included in...   [click here for more]
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Rolemaster Fanzine Issue #13 to #24 [BUNDLE]

Rolemaster Fanzine Issue #13 to #24 [BUNDLE]


This special bundle product contains the following titles. Rolemaster Fanzine Issue 0013 Regular price: $0.99 Bundle price: $0.75 Format: Watermarked PDF Welcome to Issue 13 of the Rolemaster Fanzine. This month brings 25 new Channeling Spell lists from Dark Woundings to Herb Mastery, here is the first part of the BASiL Channeling book by Brian Hanson.... Rolemaster...   [click here for more]
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Rolemaster Fanzine Issue #25 to #36 [BUNDLE]

Rolemaster Fanzine Issue #25 to #36 [BUNDLE]


This special bundle product contains the following titles. Rolemaster Fanzine Issue 25 Regular price: $0.99 Bundle price: $0.74 Format: Watermarked PDF Welcome to Issue 25 of the Rolemaster Fanzine. This month is Issue 25 and the first issue of our third year. The adventure presented in this issue was first published on the blog In January this year. This means...   [click here for more]
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Rolemaster Fanzine Issue #37 to #48 [BUNDLE]

Rolemaster Fanzine Issue #37 to #48 [BUNDLE]


This special bundle product contains the following titles. RolemasterBlog Fanzine Issue 37 Regular price: $1.50 Bundle price: $1.13 Format: Watermarked PDF Welcome to issue 37 of the RolemasterBlog Fanzine. This month we have a low-level adventure, Goblin Mine. An adventure designed to teach players to think smart. Charge! is not always the best tactic. Allegedly...   [click here for more]
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Rolemaster Fanzine Issue 0001

Rolemaster Fanzine Issue 0001


Welcome to issue 1 of the RoleMaster Blog Monthly or RMB Monthly from now on. What you will find here is a selection of posts from the blog edited and repurposed for reading offline. All the posts included in this issue were first published during March 2017 on www.rolemasterblog.com and this was a month during which Brian Hanson was trying to post a blog a day for the entire month. Not every post...   [click here for more]
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Rolemaster Fanzine Issue 0002

Rolemaster Fanzine Issue 0002


Welcome to issue 2 of the RMB Monthly. This month we bring you a selection of the posts from the RolemasterBlog published in April 2017. Brian wanted to see us publish a post every day and we nearly did it which considering that we all have real lives outside of gaming and blogging is not too bad even if I say so myself. Please note that the page layout of the print edition is not perfect...   [click here for more]
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Rolemaster Fanzine Issue 0003

Rolemaster Fanzine Issue 0003


So this is Issue 3 of the fanzine. Back in March Brian had the idea of trying to publish a quality blog posts every day. We didn’t quite make it, partially because I disappeared to Iceland for a while leaving Brian flying solo. April started the same way.I wasn’t back from Iceland until the 7th so could not contribute as many posts as I would have liked. In May I decided that we would...   [click here for more]
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Rolemaster Fanzine Issue 0004

Rolemaster Fanzine Issue 0004


This month is a bit special. This is a first for the fanzine and it is all about Shadow World. In many ways this is an easy issue for me as I know nothing about Shadow World. I have played a thief and an illusionist in Kulthea but I have never run a game in the setting. I kind of want to keep it that way as I have enjoyed learning about the world as it unfolds. I don’t think it would be the same...   [click here for more]
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Rolemaster Fanzine Issue 0005

Rolemaster Fanzine Issue 0005


This month I wanted to give you more new and unique content than ever before. I am assuming this is a good thing. As it happens last month’s Shadow World Special was the bestselling edition ever and that was almost 100% reprints of free articles from the blog. This month is very much for the GM. Brian has been on creative overload with his deconstruction of Spell Law and has raised a lot of...   [click here for more]
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Rolemaster Fanzine Issue 0006

Rolemaster Fanzine Issue 0006


The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! This issue is our Halloween Special and includes three playable adventures covering demonic possession, a ghost ship and a twist on the classic giant monster movie but this time using a house cat called Fluffy. You also get some GMing advice...   [click here for more]
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Rolemaster Fanzine Issue 0007

Rolemaster Fanzine Issue 0007


The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! About the only thing that Rolemaster does not have is a community of small independent adventure writers. People who write and publish their own adventures for the rest of the Rolemaster fans to play and enjoy. The reason for that is that the monsters that you...   [click here for more]
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Rolemaster Fanzine Issue 0008

Rolemaster Fanzine Issue 0008


The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! This month brings more monsters, the Vampire and Vampire Spawn as well as three playable adventures. Stand By Me is a role players vampire story where saving the innocent surpasses the need to kill the monster. At the other end of the spectrum we have a vampires...   [click here for more]
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Rolemaster Fanzine Issue 0009

Rolemaster Fanzine Issue 0009


Welcome to Issue 9 of the Rolemaster Fanzine. This month we have three adventures for you. In Raging Bull there are two concepts depending on how your group operates. Most fantasy games are very much European in outlook but there are hints at possible adventures in a more exotic African styled world suggested by an NPC that the players never get to meet. For those of a more action...   [click here for more]
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Rolemaster Fanzine Issue 0010

Rolemaster Fanzine Issue 0010


Welcome to Issue 10 of the Rolemaster Fanzine. Brian wrote recently that he had published nearly 200 documents for Shadow World on the Rolemaster Blog and the Rolemaster Forums. What I want to achieve here is bring these together into the first printed edition of Brian’s Alternative Spell Law or BASiL as it has become known. It is my understanding that BASiL is a working document in that it...   [click here for more]
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Rolemaster Fanzine Issue 0011

Rolemaster Fanzine Issue 0011


Welcome to Issue 11 of the Rolemaster Fanzine. This month is all about BASiL, Brian’s Alternative Spell (i) Law. We are featuring 33 new spell lists what is Essence part 2. These spell lists encompass the traditional Magician base lists, so this is where you are going to find you fireballs and lightning bolts. It is also where BASiL really starts to shine in my opinion. No...   [click here for more]
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